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Friday, December 24, 2010

the Next Game

Just a heads up - what with the holidays and such the next Mercenary Campaign game will be January 18th 15th. Im quite happy to hand off a scenario if someone else wants to run a more standard game in the mean time. Or if someone has a scenario they want to run, just contact me and I'll post it on here.

 =============
Correction its the 15th - I read the date wrong

Thursday, December 23, 2010

[fluff] **Newsflash** Keystone, 3070 Jan. 6th

INN -- Mere minutes ago the gunfire ended.
      Mercenaries hired to provide protection for our magnificent Earthwerks Central complex were sent out to investigate reports of suspicious activity in the Earthwerks workers apartment district. Showing surprising care and great use of the renowned dexterity of mechs, the detachment sent to investigate navigated the cramped alleys and narrow side streets of that district.With a captured Clan assault omnimech in the forefront the militants vehicles were forced to withdraw under heavy fire, reportedly losing several vehicles and an apartment building that had been turned into a vehicular supply depot. Investigations into how those vehicles got into the building are underway.
     Tragically, militants driving medium weight hovertanks attempted an obvious flank attack. In an incident that would have been laughable if it were not for the body count, three of the onrushing hovercraft failed to make the famous bend next to our INN tower. Racing through the city at break neck speeds usually only seen in races, the ensuing crash resulted in a hovercraft flipping end over end through our parking lot before slamming into the building at over 125 km/hr. While design parameters instituted in civilian building during the Age of War prevented a total structural failure, entire floors were horrendously damaged and we have too many employees injured or worse.
     In an ironic twist, the Word of Blake Liaison attached to the mercenary unit was the first responder on site and helped to both stabilize the structure and clear a path for fire and EMS personnel. Our photos of this may be the first know images of a Celestial Omnimech acting in such a humanitarian manner in the entire Inner Sphere. We will be following the developments of the story as they happen.

The peace of Blake be upon you. The journalists at INN over simplified matters of course. The two groups of attackers do not appear to be from the same faction. The material inside the supply cache indicate modern era designs or equipment. The hovercraft attack were all vintage machines produced prior to the molestation of the Helm Memory Core, in fact the chassis that was horribly wasted by improper handling before it hit the building appears to have been from 2860. There appears to be activity from two of the known insurgent groups now that you have landed on planet.

Wednesday, December 15, 2010

There may come a time when i need a favor from you....

Welcome to Keystone mercs. Here are the options for the scenarios available.

1. The neighbors new car - something suspicious has been sighted over in the workers apartment district. Go check it out. - cost 300 pts
2. Was that a fish?! - something suspicious is going on in the Botanical Gardens, it may just be squatters, but you should check it out anyways. - cost 150 pts
3. Disperse the protesters - the local student activists are at it again. Go shoo them off, but remember that the news copters are hovering around. (any mechs with machine guns have access to riot rounds and tear gas srms are available for standard srms.) - cost 225 pts

Don't forget that you MUST protect the Earthwerks facilities.

Due to work issues I will not be able to start the game until 2 pm

Sunday, December 12, 2010

Roster as of 12/12

Unit roster

Pilot   Mech   Skills   Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace  8
(the NPC commander of the merc unit)
Alex   Hollander BZK-F6X Crackshot  8
Billy   Wolverine WVR-9W2 Jump and Shoot  5
Garrett   BlackJack Omni  Medium Mech Lvl 1 6
      Jump and Shoot
George   Blackjack BJ-3  PPC Specialist 1 5
      Scoot and Shoot 1
Hunter   Lightray 4W2  Medium Mech Lvl 1 6
Jake   Phoenix Hawk LAM? Medium Mech Lvl 2 3
Jon   Thunder Thr-2L  Crackshot  14
JT   Locust 6X2  Evasion 3  9
Matt   Orion Custom  none   11
Scott   Xanthos XNT-3P  PPC Specialist 1 4
Tony   Hunchback 5P  Scoot and Shoot 1 8
Virus   Blood Asp omni  Pulse Laser Spec 3 5

Reserves
Dave (Inactive)  Longbow 12X  Missile lock  10
Steven (Inactive) Centurion CN9-D5 Rapid Fire Autocannon 4

Typhoon Alpha  Typhoon RAC  none   2
Typhoon Beta  Typhoon RAC  none   4


Kill Tally - whose the deadliest?
Name  Mechs Vehicles Infantry Other
Dave  4 5  0  0
George  3 5  0  0
Jon  1 2  0  0
Billy  1 1  0  0
Steven  1 1  0  0
Garret  1 0  2  0
Matt  1 0  0  0
Scott  1 0  0  0
Virus  1 0  0  0
Alex  1 0  0  0

Sunday, November 28, 2010

Roster as of 11/28

Unit roster

Pilot                                Mech                                      Skills                              Skill points left

Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                8
(the NPC commander of the merc unit)
Jon                                 Thunder Thr-2L                         Crackshot                       14 Dave                              Longbow 12X                           Missile lock                      10 Jake                               Phoenix Hawk Lam                   Medium Mech Lvl 2        3 Billy                                Wolverine WVR-9W2              Jump and Shoot               5
George                           Blackjack BJ-3                         PPC specialist 1, Scoot and Shoot 1                  5 Alex                               Hollander BZK-F6X                 Crackshot                        8 Steven                            Centurion CN9-D5                   Rapid Fire Autocannon     4
Garrett                            BJ Omni - Command                Medium Mech Lvl 1, Jump and Shoot       5
Hunter                            Lightray 4W2                            Medium Mech Lvl 1        6
JT                                   Locust 6X2                              Evasion 3                         9
Virus                               Blood Asp omni                       Pulse Laser Specialist 3         5
Tony                               Hunchback 5P                         Scoot and Shoot 1           8 Matt                                Orion Custom                          none                               11
Scott                               Xanthos XNT-3P                    PPC Specialist 1              4

Typhoon Alpha               Typhoon RAC                          none                                 1
Typhoon Beta                 Typhoon RAC                          none                                 3



Kill Tally - whose the deadliest?
Dave - 4 Mech Kills, 5 Vehicle Kills
George - 3 Mech Kill, 5 Vehicle Kills
Jon - 1, Mech Kill, 2 Vehicle Kill
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill, 2 Infantry Kill
Matt - 1 Mech Kill
Scott - 1 Mech Kill
Virus - 1 Mech Kill
Alex - 1 Mech Kill

Welcome to Keystone

Welcome to Keystone, your new duty station mercs. Please remember to keep your re-breather on until you are in an environmentally sealed vehicle or building.

Keystone Planetary Data 

  • Number of Satellites: 1 (Ea)
  • Surface Gravity: 1.1
  • Atm. Pressure: Low (Tainted)
  • Equatorial Temperature: 35°C (Temperate)
  • Surface Water: 35%
  • Highest Native Life: Plants 

You've been hired to provide additional support for the defense of the headquarters of Earthworks incorporated here on Keystone.

There are three active forces on planet that you will need to protect against.
  1. The "Loyal Opposition" - this group is ostentatiously only against Word of Blake occupation of the Free Worlds League. Known to have one lance of medium mechs and one company of vehicles, primarily wheeled and hover.
  2. Citizens for a Democratic Keystone - what started out as a peaceful student protest group has become something more sinister. Expect light vehicles supporting possible terrorist actions and rumors of massed infantry.
  3. Freedom Now! - rumored to be trained by Capellan and Chaos March insurgents, while poorly equipped with older vehicles in general, the elite infantry of this group is rumored to have access to at least one squad of battle armor somehow, with rumors of a whole platoon.

Bonus Skill points
     Everyone has the opportunity to gain bonus skill points. I am currently working on a map for the city on Keystone you will be defending and policing. However a proper city needs buildings to fill it. So here's the deal;
  • you gain 1 skill point for each unique building you come up with
  • you can get 2 skill points for a building that is useful as an objective or has some additional side effect in game play. Give me something to use and you get additional points
  • you can get a maximum of 6 points total
  • to send an idea just post it in the comments

    Sunday, November 21, 2010

    Contract

    The companies time in the Federated Suns has come to an end, and by an almost unanimous vote the players have chosen a defensive contract with Word of Blake in the Free Worlds League.

    So as the company loads back onto their dropships the sky lights up with the drive flares of a massive amount of incoming dropships and the blasts of orbital fire streaking down to the ground. The second wave of the assault on New Avalon is dropping in.

    It takes roughly 2 months of travel to cross the core of the inner sphere and cross the Free Worlds league after a stop at the industrial power house of New Earth (this is where any mech swaps would take place so the pilots will have atleast some experience in their mechs).

    This is a preliminary list of chassis that will be available - in case you want to search online for stuff. Mechs with an * are known for urban or counter insurgency use.
    • Assassin (Light)
    • Battlehawk (L)
    • Blackjack (Medium)*
    • Blackjack Omni (M)*
    • Bloodhound (M)*
    • Buccaneer (M)*
    • Catraphact (Heavy)
    • Cestus 7A (H)
    • Clint (L)
    • Commando (L)*
    • Cronus (M)
    • Crusader (H)
    • Emperor (H)
    • Firestarter (L)*
    • Firestarter Omni (L)*
    • Flea (L)*
    • Grand Crusader (A)
    • Guillotine (H)
    • Hatchetman (M)*
    • Hercules (H)
    • Highlander (A)*
    • Hunchback (M)*
    • Javelin (L)*
    • King Crab (A)*
    • Koschei (H)
    • Nightsky (M)
    • Ostroc (H)*
    • Ostsol (H)*
    • Panther (L)
    • Quickdraw (H)
    • Sentry (M)*
    • Shootist (H)
    • Sirocco (A)*
    • Spider (L)
    • Strider Omin (M)
    • Tempest (H)
    • Thug (A)
    • Thunder (H)*
    • Toyama (H)
    • Urbanmech (L)*
    • Victor (A)*
    • Vulcan (M)*
    • Warhammer (H)
    • White Flame (H)
    • Wolverine (M)
    • Wyvern (M)*
    • Xanthos (A)*

    Tuesday, November 16, 2010

    Battletech scenario for 11/20

    Well due to overtime with bonus being offered again Battletech will be pushed back to 4 pm.

    First thing will be the group making the decision of which front the Mercs want to be shipped to.
    1. Liao front - as of late 3069 this is the one peaceful front for Word of Blake, however travel time will put the unit there in January 3070.
    2. Free World Leagues - this has been one of the power bases of Word of Blake, however things are becoming more complicated as resistance and protest groups are starting to spring up.
    3. Blake Protectorate - the "Home Front" of the Word of Blake, the territories surrounding Terra are always in need of defenses, owing to the insurgents left from creation of the Chaos March and attacks from the Allied Mercenary Command. However there are some of the richest worlds in known space in this area, and defending the proper location can be a true jackpot for a unit.

    After the decision we will be playing a short Clan scenario, as the Merc unit's troops would be in travel. It will be a quick and hopefully brutal trial for position of a factory.

      Sunday, October 31, 2010

      Quick Heads up

      More over time came up at work so at the moment it looks like I'll be working in the morning on the 6th so I will need to push the battletech game back to a starting time of 4pm

      Saturday, October 23, 2010

      Roster for 10/23

      Unit roster
      Pilot                                Mech                                      Skills                              Skill points left

      Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                4
      (the NPC commander of the merc unit)
      Jon                                  Victor 9K3                              Crackshot                        10
      Dave                               Longbow 12X                         Missile lock                      10 Jake                                Phoenix Hawk Lam                  Medium Mech Lvl 2        6
      Billy                                Wolverine WVR-9W2              Jump and Shoot               5
      George                            Blackjack BJ-3                        PPC specialist 1, Scoot and Shoot 1                  3 Alex                                Hollander BZK-F6X                Crackshot                        2
      Steven                             Centurion CN9-D5                  Rapid Fire Autocannon     4
      Garrett                            BJ Omni - Command                Medium Mech Lvl 1       13
      Hunter                            Lightray 4W2                            Medium Mech Lvl 1        4
      JT                                   Locust 6X2                              Evasion 3                         6
      Virus                               Hunchback 5P                          Laser Specialist 1            1
      Tony                               Hunchback 5P                          Scoot and Shoot 1           4
      Matt                                Orion Custom                           none                               10
      Scott                               Deva Achilleus                          Pulse Specialist, Scoot and Shoot 1                   1

      Typhoon Alpha               Typhoon RAC                          none                                 0
      Typhoon Beta                 Typhoon RAC                          none                                 2



      Kill Tally - whose the deadliest?
      Dave - 4 Mech Kills, 5 Vehicle Kills
      George - 3 Mech Kill, 5 Vehicle Kills
      Jon - 1, Mech Kill, 2 Vehicle Kill
      Billy - 1 Mech Kill, 1 Vehicle Kill
      Steven - 1 Mech Kill, 1 Vehicle Kill
      Garret - 1 Mech Kill
      Matt - 1 Mech Kill
      Scott - 1 Mech Kill
      Virus - 1 Mech Kill

      Friday, October 1, 2010

      Scenarios for 10/2

      Lorem Inferno

      Well the last battle didnt go as poorly as you were worried because quickly orders were cut and the unit shipped out.

      All youve been told is this, the initial landing zone has been compromised so the unit has to combat drop and avoid long enemy entanglements till you meet up with your advisor. I repeat, drop into the area and avoid enemy engagements until you meet up with your contact.

      Wednesday, September 29, 2010

      Resources pt1

      Ive mentioned at games several resources that are available online for free - here's the first batch

      Mech Designer
      http://www.solarisskunkwerks.com/

      Background resources
      http://www.sarna.net/wiki/Main_Page


      Classic Battletech resources (Im using Chaos Campaign for the campaign)
      http://www.classicbattletech.com/index.php?action=downloads

      Friday, September 24, 2010

      notice

      Due to losing power in the storm Wednesday afternoon and still not having it restored I have been unable to do any of the book keeping or hunting for mech variants. I will still be able to run Saturday though

      Thursday, September 16, 2010

      Campaign Roster as of 9/16

      Updated campaign unit roster

      Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
      Last Chance to bring up your opinion on it?

      Unit roster
      Pilot                                Mech                                      Skills                              Skill points left

      Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                4
      (the NPC commander of the merc unit)
      Jon                                  Enforcer III ENF-6T mark 2   Crackshot                         9
      Dave                               Crusader CRD-5K                  Missile lock                      6
      Jake                                Shadow Hawk SHD-5D          Medium Mech Lvl 2         2
      Billy                                Wolverine WVR-9M2              Jump and Shoot               5  (under upgrades)
      George                            Blackjack BJ-3                        PPC specialist                  5  (under upgrades)
      Alex                                Panther PNT-12A                    Crackshot                        2
      Steven                             Centurion CN9-D5                  Rapid Fire Autocannon     4
      Garrett                            BJ Omni - Command                ?                                      x+10
      Hunter                            Cicada CDA-3P mark 2            Medium Mech Lvl 1        x+2    (Mech Down)
      JT                                   Hermes II 4k                             Evasion                           4

      Kill Tally - whose the deadliest?
      George - 3 Mech Kill, 3 Vehicle Kills
      Dave - 3 Mech Kills
      Billy - 1 Mech Kill, 1 Vehicle Kill
      Steven - 1 Mech Kill, 1 Vehicle Kill
      Jon - 1, Mech Kill, 1 Vehicle Kill
      Garret - 1 Mech Kill

      Battletech Scenario for 9/18

      Note Due to my being offered the chance to pull a full shift of overtime with an additional incentive Battletech will not be starting till 3:30, its just too much money to pass up.


      Back to the scenario. Due to the complications with the last mission the group has two options; 1) a rush repairs to get the surviving mechs back on the field as quickly as possible or 2) spend several days repairing at the usual rate, but keep in mind that the enemy will be doing the same. Regardless you need to punch your way through the enemy and capture the supply bunkers. The more time the enemy has to prepare the stronger the defenses will be when you do attack.

      Thursday, September 2, 2010

      Scenarios for 9/4

      Here are your two options for the scenario Saturday.

      Mission: Supply
      The mission is simple, hammer your way through the enemy and grab the booty.

      Defender
      The  Defender  is  a  portion  of  the  planetary  defender’s  force guarding  a  supply  depot. 

      WARCHEST
      Track Cost: 75 WP

      Optional Bonuses:
      +50 Moonless Night: Apply a +3 to-hit modifier to all weapon attacks, while applying a +1 to-hit modifier to all physical attacks. Apply a +1 modifier to any Piloting/Driving Skill Rolls (and Control Rolls) made if a unit Ran/Flanked (used Maximum Thrust) that turn. For every 15 points of heat—on a target unit that tracks heat—apply a –1 to-hit modifier to any weapon attacks. Searchlight-equipped units reduce the +3 to-hit modifier to +2 for weapon attacks, while eliminating the +1 to-hit modifier for physical attacks.
      +75  Reinforcements:  The  Defender  may  designate  one  unit from his force as reinforcement. That unit enters the battle from the Defender’s home edge during the Movement Phase after Turn 5 but before Turn 9 (player’s choice). If the Defender is destroyed before the reinforcement enters, then the reinforcement counts
      as a destroyed unit for determining objectives.

      OBJECTIVES
      1.  Search  objective.  Determine  which  two  buildings  contain supplies.  Scanning  may  be  completed  by  either  spending  one complete turn with the target in the range of an operating probe (any  equipment  with “probe”  in  the  title)  or  spending  two  turns within a four-hex radius of a BattleMech or Vehicle unit. A unit that is scanning without a probe may not fire any weapons during the time it takes to complete a scan; multiple buildings may be scanned at the same time. Line of sight is not required. (Reward: 100)
      2. Resist! At least half of the Attacker’s force must survive ten turns of combat. (Reward: 100)


      Salvage
      The  Salvage  rule  (see  p.  65)  is  in  effect  only  if  the  Attacker completes  both  objectives.  In  addition,  each  supply  building contains   one   BattleMech   (roll   on   the   appropriate   force’s
      Reinforcement Table, p. 69), four tons of missile ammunition and two  tons  of  ballistic  ammunition.  The  gamemaster  determines what type of ammo is found, though it should be ammo useable by the player unit.

      MISSION: WITHDRAWAL
      Things have gone sour - its time to leave.

      WARCHEST
      Track Cost: 300 WP

      Optional Bonuses:
      +100 Light Fog: Apply a +1 MP cost to enter each hex.
      +200 Veteran Defenders: Assign half of the Defender’s units
      with a –1 modifier to their Piloting and Gunnery skills.

      OBJECTIVES
      1. Gauntlet. Exit at least half of the Attacker’s force through the Attacker’s home edge. (Reward: 400)
      2.  Hammer.  Cripple  or  destroy  half  of  the  Defender’s  force. (Reward: 250)

      However! There is a complication - this scenario and the next will be linked. This means no repair and reloading between battles.

      Saturday, August 28, 2010

      Roster 8/28

      Updated campaign unit roster

      Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
      What do you think?


      Unit roster
      Pilot                                Mech                                      Skills                              Skill points left

      Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                4
      (the NPC commander of the merc unit)
      Jon                                  Enforcer III ENF-6T mark 2   Crackshot                         9
      Dave                               Crusader CRD-5K                  Missile lock                      5
      Jake                                Shadow Hawk SHD-5D          Medium Mech Lvl 2         0
      Billy                                Wolverine WVR-9M2              Jump and Shoot               5
      George                            Blackjack BJ-3                        PPC specialist                  5
      Alex                                Panther PNT-12A                    Crackshot                        2
      Steven                             Centurion CN9-D5                  Rapid Fire Autocannon     4
      Garrett                            BJ Omni - Command                ?                                      x+7
      Hunter                            Cicada CDA-3P mark 2            Medium Mech Lvl 1        x+2

      Kill Tally - whose the deadliest?
      George - 3 Mech Kill, 3 Vehicle Kills
      Dave - 2 Mech Kills
      Billy - 1 Mech Kill, 1 Vehicle Kill
      Steven - 1 Mech Kill, 1 Vehicle Kill
      Jon - 1, Mech Kill, 1 Vehicle Kill
      Garret - 1 Mech Kill

      After action report 8/28

      Just a quick after action report mentioning the highlights, and lows, of the game today.

      • Jon forced the Hollander out of the battle early on by blowing out its right leg, earning another kill.
      • Dave was ambushed and took an alpha strike to the rear of his mech which shredded his armor and touched off the MRM ammo. Case saved his mech from total destruction but bad luck kept him from responding as the auto-eject launched him from his crippled mech.
      • George scored a perfect shot on the Enforcer 3 with his PPC and blew out the cockpit.
      • Jon lost his mech to massive damage to his XL engine
      • George finally put down the Falcon, the lightest mech in the field.
      • The vicious Pouncer D eventually went down when it lost a leg.
      • The mercs won the battlefield and were able to complete their mission in relative peace, helped by the fact that Hunter spent the game focused on the mission.
      Typhoon Beta 1 sp
      George 1sp and 2 kills
      Jon 1 sp and 1 kill
      Garret 2 sp and 1 kill
      Billy 1 sp

      Friday, August 20, 2010

      Scenarios for 8/28

      As we didnt play the 21st I'll just recycle what Ive got

      Due to something coming up at work (overtime) I will be running a smaller scenario. So here are the options;

      1.) Pavarazzi
           Your getting paid to swoop in, take some detailed pictures and get out without blowing things up. Except there's a catch, the facility is guarded by a mech lance.

      Cost 200

      Bonus Options
      +100 - Clan War Vet - the defense lance is led by a Clan war Vet in his salvaged Clan-Tech ride
      +100 - Its in the Middle of What?! - the facility is in a heavily wooded, secluded location that is virtually inaccessible. Especially to vehicles
      +100 - Incoming Bandit - the enemy has air support

      2.) Break Stuff
           Get in there, break anything that moves and get out.

      Cost 150

      Bonus Options
      +50 - Click click Boom! - the easy way is always mined
      +100 - Cant see my hand in front of my face - limited visibility
      +150 - Slip sliding away - Its just your luck, an ice storm came through

      Sunday, August 15, 2010

      Book Keeping 8/15

      Here is the Butchers Bill for the last scenario

      Combat units
      Hunter needs repaired - 40 SP
      Jon needs rearmed - 10 sp
      Jake needs rearmed - 10 sp
      Billy needs repaired and rearmed - 60 sp
      Garrett needs rearmed - 10 sp
      George needs repaired - 45 sp
      Steven needs repaired and rearmed - 60 sp

      Salvage
      Typhoon Urban Assault (Rac variant) Alpha needs rearmed - 10 sp
      Typhoon Urban Assault (Rac variant) beta needs repaired and rearmed - 45 sp

      a total of 290 sp to bring all the units in the force back up to active duty statues

      Roster 8/15

      Updated campaign unit roster

      Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.

      Unit roster
      Pilot                                Mech                                      Skills                              Skill points left

      Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                4
      (the NPC commander of the merc unit)
      Jon                                  Enforcer III ENF-6T mark 2   Crackshot                         7
      Dave                               Crusader CRD-5K                  Missile lock                      3
      Jake                                Shadow Hawk SHD-5D          Medium Mech Lvl 2         0
      Billy                                Wolverine WVR-9M2              Jump and Shoot               3
      George                            Blackjack BJ-3                        PPC specialist                  3
      Alex                                Panther PNT-12A                    Crackshot                        2
      Steven                             Centurion CN9-D5                  Rapid Fire Autocannon     4
      Garrett                            BJ Omni - Command                ?                                      x+4
      Hunter                            Cicada CDA-3P mark 2            ?                                      x+1

      Kill Tally - whose the deadliest?
      George - 1 Mech Kill, 3 Vehicle Kills
      Dave - 2 Mech Kills
      Billy - 1 Mech Kill, 1 Vehicle Kill
      Steven - 1 Mech Kill, 1 Vehicle Kill

      Jon - 1 Vehicle Kill

      Friday, August 13, 2010

      Campaign Roster as of 8/14

      Here is the campaign unit roster - I will be using posts like this to cover the nuts and bolts of the unit.

      Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.

      Unit roster
      Hauptmann Krauthammer - Thunderbolt TDR-10M (the NPC commander of the merc unit)
      Jon - Enforcer III ENF-6T mark 2
      Dave - Crusader CRD-5K
      Jake - Shadow Hawk SHD-5D
      Billy - Wolverine WVR-9M2
      George - Blackjack BJ-3
      Alex - Panther PNT-12A
      Steven - Centurion CN9-D5
      Garrett - ?
      Hunter - Cicada CDA-3P mark 2

      Kill Tally - whose the deadliest?
      Dave - 2 Kills
      Billy - 1 Kill
      George - 1 Kill
      Steven - 1 Kill

      I will be listing Skill points next in line with the Chassis

      Tuesday, July 27, 2010

      New Start, take 2

      After attempting a shakedown game for the 3025 mercenary campaign player feedback has been unanimous in wanting more toys and equipment. This means I will be running plan B - a campaign that starts on the eve of the Jihad. Based on what Ive seen from the various players the players will be an Allied Mercenary Command unit operating around and in the Blakist Protectorate. For those not fluent in the universe, the players will be mercenaries hired by much much more prestigious mercenaries to keep an eye on and actively harass the territory of a pseudo-religious cult that controls a swath of worlds around Terra. This allows for a variety of terrains and opponents along with access to some nice starting technology.

      Saturday July 31st will be the initial mech selection and shakedown, so dont expect a plot, just a chance to try out the mech you get to see if you want to keep it.

      Monday, July 19, 2010

      Preparation for Saturday July 24th

      Saturday July 24th marks the first Saturday in the Succession Wars era mercenary campaign. That means most of the Saturday will be mech allocation and a quick battle to get everyone used to what they have. Right now I'm looking at using a fairly affluent but purely mech company. However as is fitting for the time period, adequate techs will be the problem, making repairs harder. Second those players who have helped me out previously will have the option to take a dumbed down star league era chassis. More later

      Sunday, July 11, 2010

      Purpose

      And so starts blog #2. Into the Valley is intended to by a blog about Battletech, predominately campaigns I run but occasionally posts on products and pictures of my collection of miniatures for the game. Time to return to my lair to finish the random mech tables for the 3027 campaign thats due to start end of July.