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Wednesday, September 29, 2010

Resources pt1

Ive mentioned at games several resources that are available online for free - here's the first batch

Mech Designer
http://www.solarisskunkwerks.com/

Background resources
http://www.sarna.net/wiki/Main_Page


Classic Battletech resources (Im using Chaos Campaign for the campaign)
http://www.classicbattletech.com/index.php?action=downloads

Friday, September 24, 2010

notice

Due to losing power in the storm Wednesday afternoon and still not having it restored I have been unable to do any of the book keeping or hunting for mech variants. I will still be able to run Saturday though

Thursday, September 16, 2010

Campaign Roster as of 9/16

Updated campaign unit roster

Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
Last Chance to bring up your opinion on it?

Unit roster
Pilot                                Mech                                      Skills                              Skill points left

Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                4
(the NPC commander of the merc unit)
Jon                                  Enforcer III ENF-6T mark 2   Crackshot                         9
Dave                               Crusader CRD-5K                  Missile lock                      6
Jake                                Shadow Hawk SHD-5D          Medium Mech Lvl 2         2
Billy                                Wolverine WVR-9M2              Jump and Shoot               5  (under upgrades)
George                            Blackjack BJ-3                        PPC specialist                  5  (under upgrades)
Alex                                Panther PNT-12A                    Crackshot                        2
Steven                             Centurion CN9-D5                  Rapid Fire Autocannon     4
Garrett                            BJ Omni - Command                ?                                      x+10
Hunter                            Cicada CDA-3P mark 2            Medium Mech Lvl 1        x+2    (Mech Down)
JT                                   Hermes II 4k                             Evasion                           4

Kill Tally - whose the deadliest?
George - 3 Mech Kill, 3 Vehicle Kills
Dave - 3 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1, Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill

Battletech Scenario for 9/18

Note Due to my being offered the chance to pull a full shift of overtime with an additional incentive Battletech will not be starting till 3:30, its just too much money to pass up.


Back to the scenario. Due to the complications with the last mission the group has two options; 1) a rush repairs to get the surviving mechs back on the field as quickly as possible or 2) spend several days repairing at the usual rate, but keep in mind that the enemy will be doing the same. Regardless you need to punch your way through the enemy and capture the supply bunkers. The more time the enemy has to prepare the stronger the defenses will be when you do attack.

Thursday, September 2, 2010

Scenarios for 9/4

Here are your two options for the scenario Saturday.

Mission: Supply
The mission is simple, hammer your way through the enemy and grab the booty.

Defender
The  Defender  is  a  portion  of  the  planetary  defender’s  force guarding  a  supply  depot. 

WARCHEST
Track Cost: 75 WP

Optional Bonuses:
+50 Moonless Night: Apply a +3 to-hit modifier to all weapon attacks, while applying a +1 to-hit modifier to all physical attacks. Apply a +1 modifier to any Piloting/Driving Skill Rolls (and Control Rolls) made if a unit Ran/Flanked (used Maximum Thrust) that turn. For every 15 points of heat—on a target unit that tracks heat—apply a –1 to-hit modifier to any weapon attacks. Searchlight-equipped units reduce the +3 to-hit modifier to +2 for weapon attacks, while eliminating the +1 to-hit modifier for physical attacks.
+75  Reinforcements:  The  Defender  may  designate  one  unit from his force as reinforcement. That unit enters the battle from the Defender’s home edge during the Movement Phase after Turn 5 but before Turn 9 (player’s choice). If the Defender is destroyed before the reinforcement enters, then the reinforcement counts
as a destroyed unit for determining objectives.

OBJECTIVES
1.  Search  objective.  Determine  which  two  buildings  contain supplies.  Scanning  may  be  completed  by  either  spending  one complete turn with the target in the range of an operating probe (any  equipment  with “probe”  in  the  title)  or  spending  two  turns within a four-hex radius of a BattleMech or Vehicle unit. A unit that is scanning without a probe may not fire any weapons during the time it takes to complete a scan; multiple buildings may be scanned at the same time. Line of sight is not required. (Reward: 100)
2. Resist! At least half of the Attacker’s force must survive ten turns of combat. (Reward: 100)


Salvage
The  Salvage  rule  (see  p.  65)  is  in  effect  only  if  the  Attacker completes  both  objectives.  In  addition,  each  supply  building contains   one   BattleMech   (roll   on   the   appropriate   force’s
Reinforcement Table, p. 69), four tons of missile ammunition and two  tons  of  ballistic  ammunition.  The  gamemaster  determines what type of ammo is found, though it should be ammo useable by the player unit.

MISSION: WITHDRAWAL
Things have gone sour - its time to leave.

WARCHEST
Track Cost: 300 WP

Optional Bonuses:
+100 Light Fog: Apply a +1 MP cost to enter each hex.
+200 Veteran Defenders: Assign half of the Defender’s units
with a –1 modifier to their Piloting and Gunnery skills.

OBJECTIVES
1. Gauntlet. Exit at least half of the Attacker’s force through the Attacker’s home edge. (Reward: 400)
2.  Hammer.  Cripple  or  destroy  half  of  the  Defender’s  force. (Reward: 250)

However! There is a complication - this scenario and the next will be linked. This means no repair and reloading between battles.