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Thursday, September 2, 2010

Scenarios for 9/4

Here are your two options for the scenario Saturday.

Mission: Supply
The mission is simple, hammer your way through the enemy and grab the booty.

Defender
The  Defender  is  a  portion  of  the  planetary  defender’s  force guarding  a  supply  depot. 

WARCHEST
Track Cost: 75 WP

Optional Bonuses:
+50 Moonless Night: Apply a +3 to-hit modifier to all weapon attacks, while applying a +1 to-hit modifier to all physical attacks. Apply a +1 modifier to any Piloting/Driving Skill Rolls (and Control Rolls) made if a unit Ran/Flanked (used Maximum Thrust) that turn. For every 15 points of heat—on a target unit that tracks heat—apply a –1 to-hit modifier to any weapon attacks. Searchlight-equipped units reduce the +3 to-hit modifier to +2 for weapon attacks, while eliminating the +1 to-hit modifier for physical attacks.
+75  Reinforcements:  The  Defender  may  designate  one  unit from his force as reinforcement. That unit enters the battle from the Defender’s home edge during the Movement Phase after Turn 5 but before Turn 9 (player’s choice). If the Defender is destroyed before the reinforcement enters, then the reinforcement counts
as a destroyed unit for determining objectives.

OBJECTIVES
1.  Search  objective.  Determine  which  two  buildings  contain supplies.  Scanning  may  be  completed  by  either  spending  one complete turn with the target in the range of an operating probe (any  equipment  with “probe”  in  the  title)  or  spending  two  turns within a four-hex radius of a BattleMech or Vehicle unit. A unit that is scanning without a probe may not fire any weapons during the time it takes to complete a scan; multiple buildings may be scanned at the same time. Line of sight is not required. (Reward: 100)
2. Resist! At least half of the Attacker’s force must survive ten turns of combat. (Reward: 100)


Salvage
The  Salvage  rule  (see  p.  65)  is  in  effect  only  if  the  Attacker completes  both  objectives.  In  addition,  each  supply  building contains   one   BattleMech   (roll   on   the   appropriate   force’s
Reinforcement Table, p. 69), four tons of missile ammunition and two  tons  of  ballistic  ammunition.  The  gamemaster  determines what type of ammo is found, though it should be ammo useable by the player unit.

MISSION: WITHDRAWAL
Things have gone sour - its time to leave.

WARCHEST
Track Cost: 300 WP

Optional Bonuses:
+100 Light Fog: Apply a +1 MP cost to enter each hex.
+200 Veteran Defenders: Assign half of the Defender’s units
with a –1 modifier to their Piloting and Gunnery skills.

OBJECTIVES
1. Gauntlet. Exit at least half of the Attacker’s force through the Attacker’s home edge. (Reward: 400)
2.  Hammer.  Cripple  or  destroy  half  of  the  Defender’s  force. (Reward: 250)

However! There is a complication - this scenario and the next will be linked. This means no repair and reloading between battles.

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