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Sunday, January 30, 2011

preliminary thoughts on revamping the skills

Here are the changes Im considering

Instead of the current Chassis specialists
  • Natural Born Pilot - the piloting spin off of the current chassis specialist, inspired by the fiction as there are certain pilots who remain in the same weight class their whole career.
  • Protective Piloting - the damage reduction spin off. 

Instead of the existing autocannon breakdowns the new tech requires;
  • Standard and Light ACs
  • Rapidfire ACs (Ultras and Rotaries)
  • Cluster ACs
 Missles need to be broken into the following
  • LRM
  • MRM
  • SRM
  • Rockets
Artillery needs its own ability, to represent additional ability at ranging in a target hex

Range Abilities will be rewritten the range brackets in the rules rather than arbitrary ranges, as the distances written are written for 3025.

To address the disparity that arrays of small guns have on the skills I am considering instituting a skill point bonus for killing a mech in one fell blow.

Sunday, January 23, 2011

Roster as of 1/23

Due to the importance and campaign value of the destruction of the Loyal Opposition players receive 3 skill points for participation instead of the usual 1. And we had our first pilot death, as Jon received a faceful of LRMs. I am listing piloting and gunnery skills under your pilots name as we are starting to get varied results, if youve changed yours and I dont have it marked let me know.


Unit roster

Pilot            Mech            Skills            Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M    Maneuver Ace        11
(the NPC commander of the merc unit)
    G3, P4
Alex            Hollander BZK-F6X    Crackshot        9
    G4, P5
Billy            Wolverine WVR-9W2    Jump and Shoot        5
    G4, P5
Garrett            BlackJack Omni        Medium Mech Lvl 1     18
    G4, P5                    Jump and Shoot
George            Blackjack BJ-3        PPC Specialist 1    6
    G4, P5                    Scoot and Shoot 1
Hunter            Lightray 4W2        Medium Mech Lvl 1    13
    G4, P5
Jake            Phoenix Hawk         Medium Mech Lvl 2    3
    G4, P5
Jon            Deceased                    8
    G4, P5
JT            Locust 6X2        Evasion 3        13-x
    G4, P5                    Melee Specialist 1
Matt            Orion Custom        none            14
    G4, P5
Scott            Xanthos XNT-3P        PPC Specialist 1    10
    G4, P5
Tony            Hunchback 5P        Scoot and Shoot 1    8
    G4, P5
Virus            Blood Asp omni        Pulse Laser Spec 3    6
    G4, P5
Friar            Archangel omni        Tactics 1        9
    G 3, P5                    Assault Mech Lvl 1
AJ            Wight            ?            X+9


Reserves
Dave (Inactive)        Longbow 12X        Missile lock        11
Steven (Inactive)        Centurion CN9-D5    Rapid Fire Autocannon    4

Typhoon Alpha        Typhoon RAC        none            2
Typhoon Beta        Typhoon RAC        none            4


Kill Tally - whose the deadliest?
Name  Mechs Vehicles Infantry Other
Dave    4    6    0    0
Garret    3    4    2    0
George    3    5    0    0
Jon    1    3    0    0
AJ    2    1    0    0
Billy    1    1    0    0
Steven    1    1    0    0 
Friar    1    1    0    0 
Matt    1    0    0    0
Scott    1    0    0    0
Virus    1    0    0    0
Alex    1    0    0    0
Hunter    1    0    0    0
JT    1    0    0    0

Wednesday, January 19, 2011

Battletech 1/22

Due to family events we will be starting Battletech at noon, and I mean roll initiative time. I need to be out the door by 4:30 - just to let you know.

The scenario is nice and straightforward, go to the base of "Loyal Opposition" and leave nothing standing

Saturday, January 15, 2011

Roster as of 1/15

Unit roster

Pilot   Mech   Skills   Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace  8
(the NPC commander of the merc unit)
Alex   Hollander BZK-F6X Crackshot  9
Billy   Wolverine WVR-9W2 Jump and Shoot  5
Garrett   BlackJack Omni  Medium Mech Lvl 1 6
      Jump and Shoot
George   Blackjack BJ-3  PPC Specialist 1 6
      Scoot and Shoot 1
Hunter   Lightray 4W2  Medium Mech Lvl 1 7
Jake   Phoenix Hawk LAM? Medium Mech Lvl 2 3
Jon   Thunder Thr-2L  Crackshot  15
JT   Locust 6X2  Evasion 3  9
Matt   Orion Custom  none   11
Scott   Xanthos XNT-3P  PPC Specialist 1 5
Tony   Hunchback 5P  Scoot and Shoot 1 8
Virus   Blood Asp omni  Pulse Laser Spec 3 6
Friar   Archangel omni  Tactics 1 6

Reserves
Dave (Inactive)  Longbow 12X  Missile lock  11
Steven (Inactive) Centurion CN9-D5 Rapid Fire Autocannon 4

Typhoon Alpha  Typhoon RAC  none   2
Typhoon Beta  Typhoon RAC  none   4


Kill Tally - whose the deadliest?
Name  Mechs Vehicles Infantry Other
Dave  4 6  0  0
George  3 5  0  0
Jon  1 2  0  0
Billy  1 1  0  0
Steven  1 1  0  0
Garret  1 0  2  0
Matt  1 0  0  0
Scott  1 0  0  0
Virus  1 0  0  0
Alex  1 0  0  0

Thursday, January 13, 2011

Options for the game 1/15

Current Resources total: 763

Here are the two options Im getting ready for Saturday

Chaos in the Streets!
Cost: 300
People are rioting in the streets! Anger over the perceived inability of the government to prevent the recent spate of "terrorist" attacks caused people to march in protest. No one knows for sure who fired first but when the police riot squads met the protesters shots flew and the protest became a riot. While not the best tool to herd a riot, your units mechs are the closest unit to the scene of the disturbance.
Goals:
1) Rescue the Police - police vehicles and several Copper security mechs have been damaged and pinned down, rescue them (150 pts)
2) Stay off my Lawn! - keep the rioter squads away from the gated community of the Keystone's management by any means necessary (200 pts)
3) Stain fighting - complete Stay off my lawn without using lethal weapons, including close combat - SRM, LRM and MG ammo that is non lethal is available (200 pts)
Additional Points Options;
Low Visibility - no line of sight beyond 9 hexs - + 100
Pitchforks and Torches - the rioters are armed with rifles - +150
                                    - the rioters are armed with heavy weapons - +250


Bogies Inbound!
Spies/sensors are showing multiple inbound enemies, take them out

Pick your opponent
Cost 400
"The Loyal Opposition" - some Mechs
Cost 200
Freedom Now! - vehicles and infantry

Goals:
1) Repel the enemy! (150 pts)
2) Protect Earthwerks property (225 pts)
3) Dont kill the civilians! (50 pts)

Additional Points Options;
Traffic jam - all road hexes cost an additional movement point, or no additional cost and piloting check (with no chance of falling) to avoid crushing cars - +150
Ambush! - enemy deploys 1/2 of their force using Hidden Units rules - +100

Tuesday, January 11, 2011

Security questionnaire XZZ347

Please provide any identifying markings or characteristics of the customized Victor previously piloted by Jon to your Liason Official. Any leads resulting in the discovery or recovery of the Mech will result in generous rewards