Search This Blog

Showing posts with label mercs. Show all posts
Showing posts with label mercs. Show all posts

Sunday, January 23, 2011

Roster as of 1/23

Due to the importance and campaign value of the destruction of the Loyal Opposition players receive 3 skill points for participation instead of the usual 1. And we had our first pilot death, as Jon received a faceful of LRMs. I am listing piloting and gunnery skills under your pilots name as we are starting to get varied results, if youve changed yours and I dont have it marked let me know.


Unit roster

Pilot            Mech            Skills            Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M    Maneuver Ace        11
(the NPC commander of the merc unit)
    G3, P4
Alex            Hollander BZK-F6X    Crackshot        9
    G4, P5
Billy            Wolverine WVR-9W2    Jump and Shoot        5
    G4, P5
Garrett            BlackJack Omni        Medium Mech Lvl 1     18
    G4, P5                    Jump and Shoot
George            Blackjack BJ-3        PPC Specialist 1    6
    G4, P5                    Scoot and Shoot 1
Hunter            Lightray 4W2        Medium Mech Lvl 1    13
    G4, P5
Jake            Phoenix Hawk         Medium Mech Lvl 2    3
    G4, P5
Jon            Deceased                    8
    G4, P5
JT            Locust 6X2        Evasion 3        13-x
    G4, P5                    Melee Specialist 1
Matt            Orion Custom        none            14
    G4, P5
Scott            Xanthos XNT-3P        PPC Specialist 1    10
    G4, P5
Tony            Hunchback 5P        Scoot and Shoot 1    8
    G4, P5
Virus            Blood Asp omni        Pulse Laser Spec 3    6
    G4, P5
Friar            Archangel omni        Tactics 1        9
    G 3, P5                    Assault Mech Lvl 1
AJ            Wight            ?            X+9


Reserves
Dave (Inactive)        Longbow 12X        Missile lock        11
Steven (Inactive)        Centurion CN9-D5    Rapid Fire Autocannon    4

Typhoon Alpha        Typhoon RAC        none            2
Typhoon Beta        Typhoon RAC        none            4


Kill Tally - whose the deadliest?
Name  Mechs Vehicles Infantry Other
Dave    4    6    0    0
Garret    3    4    2    0
George    3    5    0    0
Jon    1    3    0    0
AJ    2    1    0    0
Billy    1    1    0    0
Steven    1    1    0    0 
Friar    1    1    0    0 
Matt    1    0    0    0
Scott    1    0    0    0
Virus    1    0    0    0
Alex    1    0    0    0
Hunter    1    0    0    0
JT    1    0    0    0

Thursday, December 23, 2010

[fluff] **Newsflash** Keystone, 3070 Jan. 6th

INN -- Mere minutes ago the gunfire ended.
      Mercenaries hired to provide protection for our magnificent Earthwerks Central complex were sent out to investigate reports of suspicious activity in the Earthwerks workers apartment district. Showing surprising care and great use of the renowned dexterity of mechs, the detachment sent to investigate navigated the cramped alleys and narrow side streets of that district.With a captured Clan assault omnimech in the forefront the militants vehicles were forced to withdraw under heavy fire, reportedly losing several vehicles and an apartment building that had been turned into a vehicular supply depot. Investigations into how those vehicles got into the building are underway.
     Tragically, militants driving medium weight hovertanks attempted an obvious flank attack. In an incident that would have been laughable if it were not for the body count, three of the onrushing hovercraft failed to make the famous bend next to our INN tower. Racing through the city at break neck speeds usually only seen in races, the ensuing crash resulted in a hovercraft flipping end over end through our parking lot before slamming into the building at over 125 km/hr. While design parameters instituted in civilian building during the Age of War prevented a total structural failure, entire floors were horrendously damaged and we have too many employees injured or worse.
     In an ironic twist, the Word of Blake Liaison attached to the mercenary unit was the first responder on site and helped to both stabilize the structure and clear a path for fire and EMS personnel. Our photos of this may be the first know images of a Celestial Omnimech acting in such a humanitarian manner in the entire Inner Sphere. We will be following the developments of the story as they happen.

The peace of Blake be upon you. The journalists at INN over simplified matters of course. The two groups of attackers do not appear to be from the same faction. The material inside the supply cache indicate modern era designs or equipment. The hovercraft attack were all vintage machines produced prior to the molestation of the Helm Memory Core, in fact the chassis that was horribly wasted by improper handling before it hit the building appears to have been from 2860. There appears to be activity from two of the known insurgent groups now that you have landed on planet.

Friday, August 13, 2010

Campaign Roster as of 8/14

Here is the campaign unit roster - I will be using posts like this to cover the nuts and bolts of the unit.

Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.

Unit roster
Hauptmann Krauthammer - Thunderbolt TDR-10M (the NPC commander of the merc unit)
Jon - Enforcer III ENF-6T mark 2
Dave - Crusader CRD-5K
Jake - Shadow Hawk SHD-5D
Billy - Wolverine WVR-9M2
George - Blackjack BJ-3
Alex - Panther PNT-12A
Steven - Centurion CN9-D5
Garrett - ?
Hunter - Cicada CDA-3P mark 2

Kill Tally - whose the deadliest?
Dave - 2 Kills
Billy - 1 Kill
George - 1 Kill
Steven - 1 Kill

I will be listing Skill points next in line with the Chassis

Tuesday, July 27, 2010

New Start, take 2

After attempting a shakedown game for the 3025 mercenary campaign player feedback has been unanimous in wanting more toys and equipment. This means I will be running plan B - a campaign that starts on the eve of the Jihad. Based on what Ive seen from the various players the players will be an Allied Mercenary Command unit operating around and in the Blakist Protectorate. For those not fluent in the universe, the players will be mercenaries hired by much much more prestigious mercenaries to keep an eye on and actively harass the territory of a pseudo-religious cult that controls a swath of worlds around Terra. This allows for a variety of terrains and opponents along with access to some nice starting technology.

Saturday July 31st will be the initial mech selection and shakedown, so dont expect a plot, just a chance to try out the mech you get to see if you want to keep it.