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Showing posts with label skills. Show all posts
Showing posts with label skills. Show all posts

Sunday, January 30, 2011

preliminary thoughts on revamping the skills

Here are the changes Im considering

Instead of the current Chassis specialists
  • Natural Born Pilot - the piloting spin off of the current chassis specialist, inspired by the fiction as there are certain pilots who remain in the same weight class their whole career.
  • Protective Piloting - the damage reduction spin off. 

Instead of the existing autocannon breakdowns the new tech requires;
  • Standard and Light ACs
  • Rapidfire ACs (Ultras and Rotaries)
  • Cluster ACs
 Missles need to be broken into the following
  • LRM
  • MRM
  • SRM
  • Rockets
Artillery needs its own ability, to represent additional ability at ranging in a target hex

Range Abilities will be rewritten the range brackets in the rules rather than arbitrary ranges, as the distances written are written for 3025.

To address the disparity that arrays of small guns have on the skills I am considering instituting a skill point bonus for killing a mech in one fell blow.