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Sunday, November 28, 2010

Roster as of 11/28

Unit roster

Pilot                                Mech                                      Skills                              Skill points left

Hauptmann Krauthammer  Thunderbolt TDR-10M           Maneuver Ace                8
(the NPC commander of the merc unit)
Jon                                 Thunder Thr-2L                         Crackshot                       14 Dave                              Longbow 12X                           Missile lock                      10 Jake                               Phoenix Hawk Lam                   Medium Mech Lvl 2        3 Billy                                Wolverine WVR-9W2              Jump and Shoot               5
George                           Blackjack BJ-3                         PPC specialist 1, Scoot and Shoot 1                  5 Alex                               Hollander BZK-F6X                 Crackshot                        8 Steven                            Centurion CN9-D5                   Rapid Fire Autocannon     4
Garrett                            BJ Omni - Command                Medium Mech Lvl 1, Jump and Shoot       5
Hunter                            Lightray 4W2                            Medium Mech Lvl 1        6
JT                                   Locust 6X2                              Evasion 3                         9
Virus                               Blood Asp omni                       Pulse Laser Specialist 3         5
Tony                               Hunchback 5P                         Scoot and Shoot 1           8 Matt                                Orion Custom                          none                               11
Scott                               Xanthos XNT-3P                    PPC Specialist 1              4

Typhoon Alpha               Typhoon RAC                          none                                 1
Typhoon Beta                 Typhoon RAC                          none                                 3



Kill Tally - whose the deadliest?
Dave - 4 Mech Kills, 5 Vehicle Kills
George - 3 Mech Kill, 5 Vehicle Kills
Jon - 1, Mech Kill, 2 Vehicle Kill
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill, 2 Infantry Kill
Matt - 1 Mech Kill
Scott - 1 Mech Kill
Virus - 1 Mech Kill
Alex - 1 Mech Kill

Welcome to Keystone

Welcome to Keystone, your new duty station mercs. Please remember to keep your re-breather on until you are in an environmentally sealed vehicle or building.

Keystone Planetary Data 

  • Number of Satellites: 1 (Ea)
  • Surface Gravity: 1.1
  • Atm. Pressure: Low (Tainted)
  • Equatorial Temperature: 35°C (Temperate)
  • Surface Water: 35%
  • Highest Native Life: Plants 

You've been hired to provide additional support for the defense of the headquarters of Earthworks incorporated here on Keystone.

There are three active forces on planet that you will need to protect against.
  1. The "Loyal Opposition" - this group is ostentatiously only against Word of Blake occupation of the Free Worlds League. Known to have one lance of medium mechs and one company of vehicles, primarily wheeled and hover.
  2. Citizens for a Democratic Keystone - what started out as a peaceful student protest group has become something more sinister. Expect light vehicles supporting possible terrorist actions and rumors of massed infantry.
  3. Freedom Now! - rumored to be trained by Capellan and Chaos March insurgents, while poorly equipped with older vehicles in general, the elite infantry of this group is rumored to have access to at least one squad of battle armor somehow, with rumors of a whole platoon.

Bonus Skill points
     Everyone has the opportunity to gain bonus skill points. I am currently working on a map for the city on Keystone you will be defending and policing. However a proper city needs buildings to fill it. So here's the deal;
  • you gain 1 skill point for each unique building you come up with
  • you can get 2 skill points for a building that is useful as an objective or has some additional side effect in game play. Give me something to use and you get additional points
  • you can get a maximum of 6 points total
  • to send an idea just post it in the comments

    Sunday, November 21, 2010

    Contract

    The companies time in the Federated Suns has come to an end, and by an almost unanimous vote the players have chosen a defensive contract with Word of Blake in the Free Worlds League.

    So as the company loads back onto their dropships the sky lights up with the drive flares of a massive amount of incoming dropships and the blasts of orbital fire streaking down to the ground. The second wave of the assault on New Avalon is dropping in.

    It takes roughly 2 months of travel to cross the core of the inner sphere and cross the Free Worlds league after a stop at the industrial power house of New Earth (this is where any mech swaps would take place so the pilots will have atleast some experience in their mechs).

    This is a preliminary list of chassis that will be available - in case you want to search online for stuff. Mechs with an * are known for urban or counter insurgency use.
    • Assassin (Light)
    • Battlehawk (L)
    • Blackjack (Medium)*
    • Blackjack Omni (M)*
    • Bloodhound (M)*
    • Buccaneer (M)*
    • Catraphact (Heavy)
    • Cestus 7A (H)
    • Clint (L)
    • Commando (L)*
    • Cronus (M)
    • Crusader (H)
    • Emperor (H)
    • Firestarter (L)*
    • Firestarter Omni (L)*
    • Flea (L)*
    • Grand Crusader (A)
    • Guillotine (H)
    • Hatchetman (M)*
    • Hercules (H)
    • Highlander (A)*
    • Hunchback (M)*
    • Javelin (L)*
    • King Crab (A)*
    • Koschei (H)
    • Nightsky (M)
    • Ostroc (H)*
    • Ostsol (H)*
    • Panther (L)
    • Quickdraw (H)
    • Sentry (M)*
    • Shootist (H)
    • Sirocco (A)*
    • Spider (L)
    • Strider Omin (M)
    • Tempest (H)
    • Thug (A)
    • Thunder (H)*
    • Toyama (H)
    • Urbanmech (L)*
    • Victor (A)*
    • Vulcan (M)*
    • Warhammer (H)
    • White Flame (H)
    • Wolverine (M)
    • Wyvern (M)*
    • Xanthos (A)*

    Tuesday, November 16, 2010

    Battletech scenario for 11/20

    Well due to overtime with bonus being offered again Battletech will be pushed back to 4 pm.

    First thing will be the group making the decision of which front the Mercs want to be shipped to.
    1. Liao front - as of late 3069 this is the one peaceful front for Word of Blake, however travel time will put the unit there in January 3070.
    2. Free World Leagues - this has been one of the power bases of Word of Blake, however things are becoming more complicated as resistance and protest groups are starting to spring up.
    3. Blake Protectorate - the "Home Front" of the Word of Blake, the territories surrounding Terra are always in need of defenses, owing to the insurgents left from creation of the Chaos March and attacks from the Allied Mercenary Command. However there are some of the richest worlds in known space in this area, and defending the proper location can be a true jackpot for a unit.

    After the decision we will be playing a short Clan scenario, as the Merc unit's troops would be in travel. It will be a quick and hopefully brutal trial for position of a factory.