Some thoughts on the first real session using Friar's mercenary rules.
The first session under the new Battlevalue based rules was rather interesting, in the Chinese sense of the word. We had the first use of the oppposition mission, the first breaking of the mission definitions, the first subcontracting, and the potential bankrupting of a player.
My quick reaction force of two Savannah Masters performed admirably until my mistake at planning turns resulted changing the wording of mission success. JT came out worse for the wear as his taste for fast but fragile units may have crushed him.
Next session will be the 11th.
A small blog covering Battletech, the game of armored combat in the 31st century. Primarily this blog will cover campaigns Im running.
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Tuesday, May 31, 2011
Monday, May 23, 2011
Documents for Friars Game
Friar is starting up his mercenary campaign so Im posting copies of the special rules and mission list for the campaign.
Rules
Mission list
So post what you think
Rules
Mission list
So post what you think
Saturday, April 2, 2011
Scenario results for 4/2 and other notes
Our mercs managed to carry the day again, but not without casualties. Sadly the commander of the Mercenary company and Jons pilot both died due to head shots (luckily Jons character was unconscious at the time, so he never saw it coming). We are looking at about 2 games left in this arc, and then any surviving pilots can retire.
On another note I will not be running games the next two Saturdays, first because of my commitment at GASP and secondly for some family things. However Friar has mentioned running a game on the 16th though Ill let him comment with details
On another note I will not be running games the next two Saturdays, first because of my commitment at GASP and secondly for some family things. However Friar has mentioned running a game on the 16th though Ill let him comment with details
Thursday, March 31, 2011
Scenario for 4/2
Having crippled the enemy dropship, the mercs were left waiting for the Word of Blake Militia column to arrive. Two of the three downed enemy mech pilots were outright executed by the WoB commander, with the third taken for "processing". After that was dealt with, he turned back to the mercs and pointed out that the enemy was now trapped and should be dealt with.
The question is do you charge after them or take your time and methodically follow - how much time will you allow the enemy to lick its wounds?
The question is do you charge after them or take your time and methodically follow - how much time will you allow the enemy to lick its wounds?
Friday, March 25, 2011
Quick update for 3/26
We've come to another decision for the party. Do you take a contract with Word of Blake that sends you to the Liao Front or one that has you defending the critical worlds of the Blake Protectorate?
Wednesday, March 9, 2011
for the drop tournament
Ok - lets try this again since mobile blogger ate the first entry.
Brian wants everyone to look up a mech mini that they want their 5 dollar signup fee to go towards on http://www.ironwindmetals.com/store/index.php and pick out a mech they are interested in.
Just in case someone forgets or doesn't get the link for some reason I will have a small list of mechs but they will be focused on the mechs in the mercenary campaign.
Brian wants everyone to look up a mech mini that they want their 5 dollar signup fee to go towards on http://www.ironwindmetals.com/store/index.php and pick out a mech they are interested in.
Just in case someone forgets or doesn't get the link for some reason I will have a small list of mechs but they will be focused on the mechs in the mercenary campaign.
Sunday, February 20, 2011
Fixing the roster, an experiment
ACTIVE ROSTER
| Pilot | Mech | Skills | Skill points | Gunnery/Piloting |
| Hauptmann Krauthammer (NPC Unit Commander) | Thunderbolt TDR-10M | Maneuver Ace | - | 2/3 |
| Hunter | Lightray 4W2 | Medium Mech Lvl 1 Laser Specialist Lvl 2 | 3 | 3/5 |
| Jon | Madcat 3 | Medium Mech Specialist Lvl 1 | 10 | 4/5 |
| JT | Locust 6X2 | Evasion 3 Melee Specialist 3 Light Mech Specialist 2 Lone Gunner 1 | 6 | 4/5 |
| Matt | Orion Custom | 17 | 4/5 | |
| Scott | Odin OD-1N | PPC Specialist 1 | 14 | 4/5 |
| Friar | Archangel (WoB Omni) | Tactics 1 Assault Mech 2 Crackshot | 3 | 3/5 |
| AJ | Wight WGT-2SC | Targeting Ace Crackshot | 6 | |
| Patrick | Phoenix Hawk PXH-6D | 11 |
RESERVE ROSTER
| Pilot | Mech | Skills | Skill points | Gunnery/Piloting |
| Dave | Longbow 12X | Missile Lock | 11 | |
| Steven | Centurion CN9-D5 | Rapid Fire AC | 4 | |
| Garrett | BlackJack Omni | Medium Mech Lvl 1 Jump and Shoot | 18 | 4/5 |
| George | Blackjack BJ-3 | PPC Specialist 1 Shoot & Scoot 1 | 9 | 3/5 |
| Tony | Hunchback 5P | Scoot and Shoot 1 | 8 | 4/5 |
| Virus | Blood Asp (Clan Omni) | Pulse Laser Spc. 3 | 6 | 4/5 |
| Jake | Phoenix Hawk | Medium Mech Lvl 2 | 3 | 4/5 |
| Billy | Wolverine WVR-9W2 | Jump & Shoot | 5 | 4/5 |
| Alex | Hollander BZK-F6X | Crackshot | 9 | 4/5 |
| Typhoon Alpha | Typhoon RAC | 2 |
KILL BOARD
| Name | Mechs | Vehicles | Infantry | Others |
| Dave | 4 | 6 | 0 | 0 |
| Garrett | 3 | 4 | 2 | 0 |
| George | 3 | 5 | 0 | 0 |
| AJ | 3 | 1 | 0 | 0 |
| Jon | 0 | 0 | 0 | 0 |
| Billy | 1 | 1 | 0 | 0 |
| Steven | 1 | 1 | 0 | 0 |
| Friar | 7 | 1 | 0 | 0 |
| Matt | 1 | 0 | 0 | 0 |
| Scott | 1 | 0 | 0 | 0 |
| Virus | 1 | 0 | 0 | 0 |
| Alex | 1 | 0 | 0 | 0 |
| Hunter | 1 | 0 | 0 | 0 |
| JT | 2 | 0 | 0 | 0 |
Let me know how it looks, and if you like it thank Scott for doing the Html coding
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