As Friar is done with his story arc its time to start a new story. I plan on using a variation of Friar's Logistic system as its much faster and easier to run than previous systems, and the variations are intended to cover the quirks of specific eras. Yes, there are several different eras we can run in.
A) Star League era, specifically the Reunification War. There are two variations for this era, either playing as Star League forces or the Periphery forces. If we run as Star League forces, then you will play rather elite warriors fighting to unify the human race and fighting against unwashed hordes of under-trained forces. Playing as Periphery forces would be a game of under equipped, freedom fighters against tyrannical enemies.
**If you are familiar with Firefly/Serenity, this war is very similar to the war that the Browncoats lost - so do you want to be an Alliance soldier or a Browncoat? **
B) Founding of the Clans, Operation Klondike. This is a favorite of Brian, and works well for competitive play as different factions try to show up each other while fighting off their enemies. There will be advanced tech but a large chunk of the forces used will be limited or irregular forces like armed industrial mechs or converted vehicles.
C) Succession Wars. This is the original setting/era for Battletech, with the least available goodies. Repairing units is much more difficult as humanity did a good job of blowing up everything that can make replacement parts, and a technical support crew is as necessary for the long term as any warrior or unit. Pilots will somewhat tied to the units they own, so musical mech pilots is NOT an option.
D) Davion Civil War - nothing like a brutal civil war to drum up battles, though in a long running human tradition mercs are viewed as party crashers. Many weapon systems gained their baptism of fire in this era, as Inner Sphere technology tends to reach parity with the Clans.
E) Jihad era - when religious nuts decide to declare war on everyone, battle becomes a fact of life. As warfare spreads all over the known realm of mankind, the human tradition of finding new and interesting ways to harm each other results in another burst of technological development.
Regardless of which era we play in there are several caveats.
- I will be enforcing time periods, so some mechs, vehicles and weapons will only be available after certain years. Each mission will take place roughly 1d3 weeks after the last game.
- Each player will have to pick a faction their force is from, and this includes mercenary and pirate forces. Each faction will change the units easily purchased and give a bonus to represent what they are good at, like House Steiner having impressive mech production facilities, resulting in a small decrease in mech costs and access to more of the heavy and assault chassis.
- In some eras, technical support becomes much much more critical than usual, specifically the Succession Wars and Operation Klondike. Many of the battles in this era will end when one side signals defeat and withdraws. These are eras when units are hard to replace and a victory that results in a large number of casualties will destroy a force more thoroughly than any weapon strike.
- Do NOT expect all units or technologies to be available - I plan to hold to time periods and availability.
So I need votes on what era you are interested in playing most.
A small blog covering Battletech, the game of armored combat in the 31st century. Primarily this blog will cover campaigns Im running.
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Showing posts with label bookkeeping. Show all posts
Showing posts with label bookkeeping. Show all posts
Monday, August 15, 2011
Wednesday, March 9, 2011
for the drop tournament
Ok - lets try this again since mobile blogger ate the first entry.
Brian wants everyone to look up a mech mini that they want their 5 dollar signup fee to go towards on http://www.ironwindmetals.com/store/index.php and pick out a mech they are interested in.
Just in case someone forgets or doesn't get the link for some reason I will have a small list of mechs but they will be focused on the mechs in the mercenary campaign.
Brian wants everyone to look up a mech mini that they want their 5 dollar signup fee to go towards on http://www.ironwindmetals.com/store/index.php and pick out a mech they are interested in.
Just in case someone forgets or doesn't get the link for some reason I will have a small list of mechs but they will be focused on the mechs in the mercenary campaign.
Sunday, February 20, 2011
Fixing the roster, an experiment
ACTIVE ROSTER
| Pilot | Mech | Skills | Skill points | Gunnery/Piloting |
| Hauptmann Krauthammer (NPC Unit Commander) | Thunderbolt TDR-10M | Maneuver Ace | - | 2/3 |
| Hunter | Lightray 4W2 | Medium Mech Lvl 1 Laser Specialist Lvl 2 | 3 | 3/5 |
| Jon | Madcat 3 | Medium Mech Specialist Lvl 1 | 10 | 4/5 |
| JT | Locust 6X2 | Evasion 3 Melee Specialist 3 Light Mech Specialist 2 Lone Gunner 1 | 6 | 4/5 |
| Matt | Orion Custom | 17 | 4/5 | |
| Scott | Odin OD-1N | PPC Specialist 1 | 14 | 4/5 |
| Friar | Archangel (WoB Omni) | Tactics 1 Assault Mech 2 Crackshot | 3 | 3/5 |
| AJ | Wight WGT-2SC | Targeting Ace Crackshot | 6 | |
| Patrick | Phoenix Hawk PXH-6D | 11 |
RESERVE ROSTER
| Pilot | Mech | Skills | Skill points | Gunnery/Piloting |
| Dave | Longbow 12X | Missile Lock | 11 | |
| Steven | Centurion CN9-D5 | Rapid Fire AC | 4 | |
| Garrett | BlackJack Omni | Medium Mech Lvl 1 Jump and Shoot | 18 | 4/5 |
| George | Blackjack BJ-3 | PPC Specialist 1 Shoot & Scoot 1 | 9 | 3/5 |
| Tony | Hunchback 5P | Scoot and Shoot 1 | 8 | 4/5 |
| Virus | Blood Asp (Clan Omni) | Pulse Laser Spc. 3 | 6 | 4/5 |
| Jake | Phoenix Hawk | Medium Mech Lvl 2 | 3 | 4/5 |
| Billy | Wolverine WVR-9W2 | Jump & Shoot | 5 | 4/5 |
| Alex | Hollander BZK-F6X | Crackshot | 9 | 4/5 |
| Typhoon Alpha | Typhoon RAC | 2 |
KILL BOARD
| Name | Mechs | Vehicles | Infantry | Others |
| Dave | 4 | 6 | 0 | 0 |
| Garrett | 3 | 4 | 2 | 0 |
| George | 3 | 5 | 0 | 0 |
| AJ | 3 | 1 | 0 | 0 |
| Jon | 0 | 0 | 0 | 0 |
| Billy | 1 | 1 | 0 | 0 |
| Steven | 1 | 1 | 0 | 0 |
| Friar | 7 | 1 | 0 | 0 |
| Matt | 1 | 0 | 0 | 0 |
| Scott | 1 | 0 | 0 | 0 |
| Virus | 1 | 0 | 0 | 0 |
| Alex | 1 | 0 | 0 | 0 |
| Hunter | 1 | 0 | 0 | 0 |
| JT | 2 | 0 | 0 | 0 |
Let me know how it looks, and if you like it thank Scott for doing the Html coding
Saturday, February 5, 2011
Roster for 2/5
Unit roster Pilot Mech Skills Skill points left Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 11 (the NPC commander of the merc unit) G3, P4 Garrett BlackJack Omni Medium Mech Lvl 1 18 G4, P5 Jump and Shoot George Blackjack BJ-3 PPC Specialist 1 9 G4, P5 Scoot and Shoot 1 Hunter Lightray 4W2 Medium Mech Lvl 1 20 G4, P5 Jon Madcat 3 8 G4, P5 JT Locust 6X2 Evasion 3 13-x G4, P5 Melee Specialist 1 Matt Orion Custom none 17 G4, P5 Scott Xanthos XNT-3P PPC Specialist 1 10 G4, P5 Friar Archangel omni Tactics 1 3 G 3, P5 Assault Mech Lvl 2 AJ Wight ? X+12 Patrick Phoenix Hawk ? 11 Reserves Dave (Inactive) Longbow 12X Missile lock 11 Steven (Inactive) Centurion CN9-D5 Rapid Fire Autocannon 4 Tony (inactive) Hunchback 5P Scoot and Shoot 1 8 G4, P5 Virus (inactive) Blood Asp omni Pulse Laser Spec 3 6 G4, P5 Jake (inactive) Phoenix Hawk Medium Mech Lvl 2 3 G4, P5 Billy (inactive) Wolverine WVR-9W2 Jump and Shoot 5 G4, P5 Alex (inactive) Hollander BZK-F6X Crackshot 9 G4, P5 Typhoon Alpha Typhoon RAC none 2 Kill Tally - whose the deadliest? Name Mechs Vehicles Infantry Other Dave 4 6 0 0 Garret 3 4 2 0 George 3 5 0 0 AJ 3 1 0 0 Jon 0 0 0 0 Billy 1 1 0 0 Steven 1 1 0 0 Friar 1 1 0 0 Matt 1 0 0 0 Scott 1 0 0 0 Virus 1 0 0 0 Alex 1 0 0 0 Hunter 1 0 0 0 JT 1 0 0 0
Sunday, January 30, 2011
preliminary thoughts on revamping the skills
Here are the changes Im considering
Instead of the current Chassis specialists
Instead of the existing autocannon breakdowns the new tech requires;
Range Abilities will be rewritten the range brackets in the rules rather than arbitrary ranges, as the distances written are written for 3025.
To address the disparity that arrays of small guns have on the skills I am considering instituting a skill point bonus for killing a mech in one fell blow.
Instead of the current Chassis specialists
- Natural Born Pilot - the piloting spin off of the current chassis specialist, inspired by the fiction as there are certain pilots who remain in the same weight class their whole career.
- Protective Piloting - the damage reduction spin off.
Instead of the existing autocannon breakdowns the new tech requires;
- Standard and Light ACs
- Rapidfire ACs (Ultras and Rotaries)
- Cluster ACs
- LRM
- MRM
- SRM
- Rockets
Range Abilities will be rewritten the range brackets in the rules rather than arbitrary ranges, as the distances written are written for 3025.
To address the disparity that arrays of small guns have on the skills I am considering instituting a skill point bonus for killing a mech in one fell blow.
Sunday, January 23, 2011
Roster as of 1/23
Due to the importance and campaign value of the destruction of the Loyal Opposition players receive 3 skill points for participation instead of the usual 1. And we had our first pilot death, as Jon received a faceful of LRMs. I am listing piloting and gunnery skills under your pilots name as we are starting to get varied results, if youve changed yours and I dont have it marked let me know.
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 11
(the NPC commander of the merc unit)
G3, P4
Alex Hollander BZK-F6X Crackshot 9
G4, P5
Billy Wolverine WVR-9W2 Jump and Shoot 5
G4, P5
Garrett BlackJack Omni Medium Mech Lvl 1 18
G4, P5 Jump and Shoot
George Blackjack BJ-3 PPC Specialist 1 6
G4, P5 Scoot and Shoot 1
Hunter Lightray 4W2 Medium Mech Lvl 1 13
G4, P5
Jake Phoenix Hawk Medium Mech Lvl 2 3
G4, P5
Jon Deceased 8
G4, P5
JT Locust 6X2 Evasion 3 13-x
G4, P5 Melee Specialist 1
Matt Orion Custom none 14
G4, P5
Scott Xanthos XNT-3P PPC Specialist 1 10
G4, P5
Tony Hunchback 5P Scoot and Shoot 1 8
G4, P5
Virus Blood Asp omni Pulse Laser Spec 3 6
G4, P5
Friar Archangel omni Tactics 1 9
G 3, P5 Assault Mech Lvl 1
AJ Wight ? X+9
Reserves
Dave (Inactive) Longbow 12X Missile lock 11
Steven (Inactive) Centurion CN9-D5 Rapid Fire Autocannon 4
Typhoon Alpha Typhoon RAC none 2
Typhoon Beta Typhoon RAC none 4
Kill Tally - whose the deadliest?
Name Mechs Vehicles Infantry Other
Dave 4 6 0 0
Garret 3 4 2 0
George 3 5 0 0
Jon 1 3 0 0
AJ 2 1 0 0
Billy 1 1 0 0
Steven 1 1 0 0 Friar 1 1 0 0
Matt 1 0 0 0 Scott 1 0 0 0 Virus 1 0 0 0 Alex 1 0 0 0 Hunter 1 0 0 0 JT 1 0 0 0
Sunday, November 28, 2010
Roster as of 11/28
Unit roster
Pilot Mech Skills Skill points leftHauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 8
(the NPC commander of the merc unit)
Jon Thunder Thr-2L Crackshot 14 Dave Longbow 12X Missile lock 10 Jake Phoenix Hawk Lam Medium Mech Lvl 2 3 Billy Wolverine WVR-9W2 Jump and Shoot 5
George Blackjack BJ-3 PPC specialist 1, Scoot and Shoot 1 5 Alex Hollander BZK-F6X Crackshot 8 Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command Medium Mech Lvl 1, Jump and Shoot 5
Hunter Lightray 4W2 Medium Mech Lvl 1 6
JT Locust 6X2 Evasion 3 9
Virus Blood Asp omni Pulse Laser Specialist 3 5
Tony Hunchback 5P Scoot and Shoot 1 8 Matt Orion Custom none 11
Scott Xanthos XNT-3P PPC Specialist 1 4
Typhoon Alpha Typhoon RAC none 1
Typhoon Beta Typhoon RAC none 3
Kill Tally - whose the deadliest?
Dave - 4 Mech Kills, 5 Vehicle Kills
George - 3 Mech Kill, 5 Vehicle Kills
Jon - 1, Mech Kill, 2 Vehicle Kill
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill, 2 Infantry Kill
Matt - 1 Mech Kill
Scott - 1 Mech Kill
Virus - 1 Mech Kill
Alex - 1 Mech Kill
Welcome to Keystone
Welcome to Keystone, your new duty station mercs. Please remember to keep your re-breather on until you are in an environmentally sealed vehicle or building.
You've been hired to provide additional support for the defense of the headquarters of Earthworks incorporated here on Keystone.
There are three active forces on planet that you will need to protect against.
Bonus Skill points
Everyone has the opportunity to gain bonus skill points. I am currently working on a map for the city on Keystone you will be defending and policing. However a proper city needs buildings to fill it. So here's the deal;
Keystone Planetary Data
- Number of Satellites: 1 (Ea)
- Surface Gravity: 1.1
- Atm. Pressure: Low (Tainted)
- Equatorial Temperature: 35°C (Temperate)
- Surface Water: 35%
- Highest Native Life: Plants
You've been hired to provide additional support for the defense of the headquarters of Earthworks incorporated here on Keystone.
There are three active forces on planet that you will need to protect against.
- The "Loyal Opposition" - this group is ostentatiously only against Word of Blake occupation of the Free Worlds League. Known to have one lance of medium mechs and one company of vehicles, primarily wheeled and hover.
- Citizens for a Democratic Keystone - what started out as a peaceful student protest group has become something more sinister. Expect light vehicles supporting possible terrorist actions and rumors of massed infantry.
- Freedom Now! - rumored to be trained by Capellan and Chaos March insurgents, while poorly equipped with older vehicles in general, the elite infantry of this group is rumored to have access to at least one squad of battle armor somehow, with rumors of a whole platoon.
Bonus Skill points
Everyone has the opportunity to gain bonus skill points. I am currently working on a map for the city on Keystone you will be defending and policing. However a proper city needs buildings to fill it. So here's the deal;
- you gain 1 skill point for each unique building you come up with
- you can get 2 skill points for a building that is useful as an objective or has some additional side effect in game play. Give me something to use and you get additional points
- you can get a maximum of 6 points total
- to send an idea just post it in the comments
Saturday, October 23, 2010
Roster for 10/23
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Victor 9K3 Crackshot 10
Dave Longbow 12X Missile lock 10 Jake Phoenix Hawk Lam Medium Mech Lvl 2 6
Billy Wolverine WVR-9W2 Jump and Shoot 5
George Blackjack BJ-3 PPC specialist 1, Scoot and Shoot 1 3 Alex Hollander BZK-F6X Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command Medium Mech Lvl 1 13
Hunter Lightray 4W2 Medium Mech Lvl 1 4
JT Locust 6X2 Evasion 3 6
Virus Hunchback 5P Laser Specialist 1 1
Tony Hunchback 5P Scoot and Shoot 1 4
Matt Orion Custom none 10
Scott Deva Achilleus Pulse Specialist, Scoot and Shoot 1 1
Typhoon Alpha Typhoon RAC none 0
Typhoon Beta Typhoon RAC none 2
Kill Tally - whose the deadliest?
Dave - 4 Mech Kills, 5 Vehicle Kills
George - 3 Mech Kill, 5 Vehicle Kills
Jon - 1, Mech Kill, 2 Vehicle Kill
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Matt - 1 Mech Kill
Scott - 1 Mech Kill
Virus - 1 Mech Kill
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Victor 9K3 Crackshot 10
Dave Longbow 12X Missile lock 10 Jake Phoenix Hawk Lam Medium Mech Lvl 2 6
Billy Wolverine WVR-9W2 Jump and Shoot 5
George Blackjack BJ-3 PPC specialist 1, Scoot and Shoot 1 3 Alex Hollander BZK-F6X Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command Medium Mech Lvl 1 13
Hunter Lightray 4W2 Medium Mech Lvl 1 4
JT Locust 6X2 Evasion 3 6
Virus Hunchback 5P Laser Specialist 1 1
Tony Hunchback 5P Scoot and Shoot 1 4
Matt Orion Custom none 10
Scott Deva Achilleus Pulse Specialist, Scoot and Shoot 1 1
Typhoon Alpha Typhoon RAC none 0
Typhoon Beta Typhoon RAC none 2
Kill Tally - whose the deadliest?
Dave - 4 Mech Kills, 5 Vehicle Kills
George - 3 Mech Kill, 5 Vehicle Kills
Jon - 1, Mech Kill, 2 Vehicle Kill
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Matt - 1 Mech Kill
Scott - 1 Mech Kill
Virus - 1 Mech Kill
Thursday, September 16, 2010
Campaign Roster as of 9/16
Updated campaign unit roster
Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
Last Chance to bring up your opinion on it?
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 9
Dave Crusader CRD-5K Missile lock 6
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 2
Billy Wolverine WVR-9M2 Jump and Shoot 5 (under upgrades)
George Blackjack BJ-3 PPC specialist 5 (under upgrades)
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+10
Hunter Cicada CDA-3P mark 2 Medium Mech Lvl 1 x+2 (Mech Down)
JT Hermes II 4k Evasion 4
Kill Tally - whose the deadliest?
George - 3 Mech Kill, 3 Vehicle Kills
Dave - 3 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1, Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
Last Chance to bring up your opinion on it?
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 9
Dave Crusader CRD-5K Missile lock 6
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 2
Billy Wolverine WVR-9M2 Jump and Shoot 5 (under upgrades)
George Blackjack BJ-3 PPC specialist 5 (under upgrades)
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+10
Hunter Cicada CDA-3P mark 2 Medium Mech Lvl 1 x+2 (Mech Down)
JT Hermes II 4k Evasion 4
Kill Tally - whose the deadliest?
George - 3 Mech Kill, 3 Vehicle Kills
Dave - 3 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1, Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Saturday, August 28, 2010
Roster 8/28
Updated campaign unit roster
Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
What do you think?
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 9
Dave Crusader CRD-5K Missile lock 5
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 0
Billy Wolverine WVR-9M2 Jump and Shoot 5
George Blackjack BJ-3 PPC specialist 5
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+7
Hunter Cicada CDA-3P mark 2 Medium Mech Lvl 1 x+2
Kill Tally - whose the deadliest?
George - 3 Mech Kill, 3 Vehicle Kills
Dave - 2 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1, Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Right now Garret's suggestion is the only one in - Dirty Dozen (or so)
What do you think?
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 9
Dave Crusader CRD-5K Missile lock 5
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 0
Billy Wolverine WVR-9M2 Jump and Shoot 5
George Blackjack BJ-3 PPC specialist 5
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+7
Hunter Cicada CDA-3P mark 2 Medium Mech Lvl 1 x+2
Kill Tally - whose the deadliest?
George - 3 Mech Kill, 3 Vehicle Kills
Dave - 2 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1, Mech Kill, 1 Vehicle Kill
Garret - 1 Mech Kill
Sunday, August 15, 2010
Book Keeping 8/15
Here is the Butchers Bill for the last scenario
Combat units
Hunter needs repaired - 40 SP
Jon needs rearmed - 10 sp
Jake needs rearmed - 10 sp
Billy needs repaired and rearmed - 60 sp
Garrett needs rearmed - 10 sp
George needs repaired - 45 sp
Steven needs repaired and rearmed - 60 sp
Salvage
Typhoon Urban Assault (Rac variant) Alpha needs rearmed - 10 sp
Typhoon Urban Assault (Rac variant) beta needs repaired and rearmed - 45 sp
a total of 290 sp to bring all the units in the force back up to active duty statues
Combat units
Hunter needs repaired - 40 SP
Jon needs rearmed - 10 sp
Jake needs rearmed - 10 sp
Billy needs repaired and rearmed - 60 sp
Garrett needs rearmed - 10 sp
George needs repaired - 45 sp
Steven needs repaired and rearmed - 60 sp
Salvage
Typhoon Urban Assault (Rac variant) Alpha needs rearmed - 10 sp
Typhoon Urban Assault (Rac variant) beta needs repaired and rearmed - 45 sp
a total of 290 sp to bring all the units in the force back up to active duty statues
Roster 8/15
Updated campaign unit roster
Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 7
Dave Crusader CRD-5K Missile lock 3
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 0
Billy Wolverine WVR-9M2 Jump and Shoot 3
George Blackjack BJ-3 PPC specialist 3
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+4
Hunter Cicada CDA-3P mark 2 ? x+1
Kill Tally - whose the deadliest?
George - 1 Mech Kill, 3 Vehicle Kills
Dave - 2 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1 Vehicle Kill
Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.
Unit roster
Pilot Mech Skills Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M Maneuver Ace 4
(the NPC commander of the merc unit)
Jon Enforcer III ENF-6T mark 2 Crackshot 7
Dave Crusader CRD-5K Missile lock 3
Jake Shadow Hawk SHD-5D Medium Mech Lvl 2 0
Billy Wolverine WVR-9M2 Jump and Shoot 3
George Blackjack BJ-3 PPC specialist 3
Alex Panther PNT-12A Crackshot 2
Steven Centurion CN9-D5 Rapid Fire Autocannon 4
Garrett BJ Omni - Command ? x+4
Hunter Cicada CDA-3P mark 2 ? x+1
Kill Tally - whose the deadliest?
George - 1 Mech Kill, 3 Vehicle Kills
Dave - 2 Mech Kills
Billy - 1 Mech Kill, 1 Vehicle Kill
Steven - 1 Mech Kill, 1 Vehicle Kill
Jon - 1 Vehicle Kill
Friday, August 13, 2010
Campaign Roster as of 8/14
Here is the campaign unit roster - I will be using posts like this to cover the nuts and bolts of the unit.
Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.
Unit roster
Hauptmann Krauthammer - Thunderbolt TDR-10M (the NPC commander of the merc unit)
Jon - Enforcer III ENF-6T mark 2
Dave - Crusader CRD-5K
Jake - Shadow Hawk SHD-5D
Billy - Wolverine WVR-9M2
George - Blackjack BJ-3
Alex - Panther PNT-12A
Steven - Centurion CN9-D5
Garrett - ?
Hunter - Cicada CDA-3P mark 2
Kill Tally - whose the deadliest?
Dave - 2 Kills
Billy - 1 Kill
George - 1 Kill
Steven - 1 Kill
I will be listing Skill points next in line with the Chassis
Since I havent named the merc unit I will give a skill point to who ever submits the best name. Best as in most amusing or ironic.
Unit roster
Hauptmann Krauthammer - Thunderbolt TDR-10M (the NPC commander of the merc unit)
Jon - Enforcer III ENF-6T mark 2
Dave - Crusader CRD-5K
Jake - Shadow Hawk SHD-5D
Billy - Wolverine WVR-9M2
George - Blackjack BJ-3
Alex - Panther PNT-12A
Steven - Centurion CN9-D5
Garrett - ?
Hunter - Cicada CDA-3P mark 2
Kill Tally - whose the deadliest?
Dave - 2 Kills
Billy - 1 Kill
George - 1 Kill
Steven - 1 Kill
I will be listing Skill points next in line with the Chassis
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