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Saturday, April 2, 2011

Scenario results for 4/2 and other notes

Our mercs managed to carry the day again, but not without casualties. Sadly the commander of the Mercenary company and Jons pilot both died due to head shots (luckily Jons character was unconscious at the time, so he never saw it coming). We are looking at about 2 games left in this arc, and then any surviving pilots can retire.

On another note I will not be running games the next two Saturdays, first because of my commitment at GASP and secondly for some family things. However Friar has mentioned running a game on the 16th though Ill let him comment with details

Thursday, March 31, 2011

Scenario for 4/2

Having crippled the enemy dropship, the mercs were left waiting for the Word of Blake Militia column to arrive. Two of the three downed enemy mech pilots were outright executed by the WoB commander, with the third taken for "processing". After that was dealt with, he turned back to the mercs and pointed out that the enemy was now trapped and should be dealt with.

The question is do you charge after them or take your time and methodically follow - how much time will you allow the enemy to lick its wounds?

Friday, March 25, 2011

Quick update for 3/26

We've come to another decision for the party. Do you take a contract with Word of Blake that sends you to the Liao Front or one that has you defending the critical worlds of the Blake Protectorate?

Wednesday, March 9, 2011

for the drop tournament

Ok - lets try this again since mobile blogger ate the first entry.

Brian wants everyone to look up a mech mini that they want their 5 dollar signup fee to go towards on http://www.ironwindmetals.com/store/index.php and pick out a mech they are interested in.

Just in case someone forgets or doesn't get the link for some reason I will have a small list of mechs but they will be focused on the mechs in the mercenary campaign.

Sunday, February 20, 2011

Fixing the roster, an experiment

ACTIVE ROSTER


Pilot Mech Skills Skill points Gunnery/Piloting
Hauptmann Krauthammer
 (NPC Unit Commander)
Thunderbolt TDR-10M Maneuver Ace - 2/3
Hunter Lightray 4W2 Medium Mech Lvl 1           Laser Specialist Lvl 2 3 3/5
Jon Madcat 3 Medium Mech Specialist Lvl 1 10 4/5
JT Locust 6X2 Evasion 3
        Melee Specialist 3           Light Mech Specialist 2           Lone Gunner 1
6 4/5
Matt Orion Custom 17 4/5
Scott Odin OD-1N PPC Specialist 1 14 4/5
Friar Archangel (WoB Omni) Tactics 1
           Assault Mech 2           Crackshot
3 3/5
AJ Wight WGT-2SC Targeting Ace           Crackshot 6
Patrick Phoenix Hawk PXH-6D 11



RESERVE ROSTER


Pilot Mech Skills Skill points Gunnery/Piloting
Dave Longbow 12X Missile Lock 11
Steven Centurion CN9-D5 Rapid Fire AC 4
Garrett BlackJack Omni Medium Mech Lvl 1
       Jump and Shoot
18 4/5
George Blackjack BJ-3 PPC Specialist 1
           Shoot & Scoot 1
9 3/5
Tony Hunchback 5P Scoot and Shoot 1 8 4/5
Virus Blood Asp (Clan Omni) Pulse Laser Spc. 3 6 4/5
Jake Phoenix Hawk Medium Mech Lvl 2 3 4/5
Billy Wolverine WVR-9W2 Jump & Shoot 5 4/5
Alex Hollander BZK-F6X Crackshot 9 4/5
Typhoon Alpha Typhoon RAC 2



KILL BOARD


Name Mechs Vehicles Infantry Others
Dave 4 6 0 0
Garrett 3 4 2 0
George 3 5 0 0
AJ 3 1 0 0
Jon 0 0 0 0
Billy 1 1 0 0
Steven 1 1 0 0
Friar 7 1 0 0
Matt 1 0 0 0
Scott 1 0 0 0
Virus 1 0 0 0
Alex 1 0 0 0
Hunter 1 0 0 0
JT 2 0 0 0

Let me know how it looks, and if you like it thank Scott for doing the Html coding

Friday, February 18, 2011

Scenario for 2/19

***Flash***

Unknown traces have been detected near your location, on a bearing of 90'09 at a distance of 1.75 km. Proceed to the location and neutralize all hostiles. We believe the traces are the Liao terrorist's dropships preparing to escape their rightful punishment. To be so thoroughly hidden from our scans they must be hidden and shrouded, unable to use their main weapons. Computer estimates give you a window of 2 minutes before weapons hot on the dropship and 4 before take off.

Prosecute and terminate...

Saturday, February 5, 2011

Roster for 2/5

Unit roster

Pilot            Mech            Skills            Skill points left
Hauptmann Krauthammer Thunderbolt TDR-10M    Maneuver Ace        11
(the NPC commander of the merc unit)
    G3, P4
Garrett            BlackJack Omni        Medium Mech Lvl 1     18
    G4, P5                    Jump and Shoot
George            Blackjack BJ-3        PPC Specialist 1    9
    G4, P5                    Scoot and Shoot 1
Hunter            Lightray 4W2        Medium Mech Lvl 1    20
    G4, P5
Jon            Madcat 3                    8
    G4, P5
JT            Locust 6X2        Evasion 3        13-x
    G4, P5                    Melee Specialist 1
Matt            Orion Custom        none            17
    G4, P5
Scott            Xanthos XNT-3P        PPC Specialist 1    10
    G4, P5
Friar            Archangel omni        Tactics 1        3
    G 3, P5                    Assault Mech Lvl 2
AJ            Wight            ?            X+12
Patrick        Phoenix Hawk        ?        11


Reserves
Dave (Inactive)        Longbow 12X        Missile lock        11
Steven (Inactive)    Centurion CN9-D5    Rapid Fire Autocannon    4
Tony (inactive)        Hunchback 5P        Scoot and Shoot 1    8
    G4, P5
Virus (inactive)    Blood Asp omni        Pulse Laser Spec 3    6
    G4, P5
Jake (inactive)        Phoenix Hawk        Medium Mech Lvl 2    3
    G4, P5
Billy (inactive)    Wolverine WVR-9W2    Jump and Shoot        5
    G4, P5
Alex (inactive)        Hollander BZK-F6X    Crackshot        9
    G4, P5

Typhoon Alpha        Typhoon RAC        none            2


Kill Tally - whose the deadliest?
Name  Mechs Vehicles Infantry Other
Dave    4    6    0    0
Garret    3    4    2    0
George    3    5    0    0
AJ    3    1    0    0
Jon    0    0    0    0
Billy    1    1    0    0
Steven    1    1    0    0 

Friar    1    1    0    0 

Matt    1    0    0    0
Scott    1    0    0    0
Virus    1    0    0    0
Alex    1    0    0    0
Hunter    1    0    0    0
JT    1    0    0    0